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Current File : /home/snbittner/rectangle.cpp
//
//	Define a Rectangle class
//

#include <iostream>
using namespace std;

class Rectangle
{
	float len, wid;
public:
	Rectangle()
	{	len = 0;  wid = 0;    }
	Rectangle(float l, float w)
	{	len = l;  wid = w;    }
	void Set(float l, float w)
        {       len = l;  wid = w;    }
	float Area() const
	{	return len * wid;     }
	void Print() const
	{	cout << "Rectangle: (" << len << ", " << wid << "), area: "
			<< Area() << endl;
	}
};

// test the class by using the driver code
int main()
{
	// Q1: declare an object rect?
	Rectangle rect;	// (0, 0)
	// Q2: output the info on rect?
	rect.Print();
	// Q3: declare an object it with initialization of 3 and 2?
	Rectangle it(3, 2);
	it.Print();
	// Q4: Make rect have the same value as it?
	rect = it;
	cout << "\nThe object - rect: ";
	rect.Print();
	// Q5: change it to len of 10 and wid of 5?
	it.Set(10, 5);
	it.Print();	

	return 0;
} 


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