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// // Define a Circle class // #include <iostream> using namespace std; class Circle { float rad; public: Circle() { rad = 0; } Circle(float r) { rad = r; } void Set(float r) { rad = r; } float Area() const { return 3.14 * ( rad * rad ) ; } float Perimeter() const { return 2 * 3.14 * rad; } void Print() const { cout << "Circle: (" << rad << "), area: " << Area() << ", Perimeter: " << Perimeter() << endl; } }; // test the class by using the driver code int main() { // Q1: declare an object cir? Circle cir; // (0, 0) // Q2: output the info on cir? cir.Print(); // Q3: declare an object it with initialization of 2? Circle it(2); it.Print(); // Q4: Make cir have the same value as it? cir = it; cout << "\nThe object - cir: "; cir.Print(); // Q5: change it to rad 5? it.Set(5); it.Print(); return 0; }