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<!-- projectAreaPlans.html - Kristin Tillotson - planning for areas Link color changing from: https://www.rapidtables.com/web/html/link/html-link-color.html --> <A HREF=project.php> Project Homepage </A> <CENTER><H2><Font color=green> Project Planning: Souvenirs </center></H2></font> <P>Maybe add some sort of "world info" or "lore" page. <P> Maybe add enough pictures to give the player something to look at, probably just get them from google, although then there's the finicky business of crediting them. <BR> Would be a real nice touch to do the art myself, but I don't think I'm that motivated, or that I'd like the quality of art. <BR> Also, I still don't know how to put in images/art. <HR><P> *Figure out if there is a limit to session, as in, do I need to worry about the player character being logged out after x long or x many pages (especially since I'm planning to do several of them). <BR>-There doesn't seem to be one, at least not that I've noticed, so this is probably now irrelevant. <HR><P> Travel: Some sort of central portal hub (shrines?), quite possibly roads, maybe boats and/or mounts (horses, unicorns, dragons, whatever), maybe include railways and/or magical underground ones <BR> Or possibly, this is all a dream, or some spirit wandering (either because dead or because sleeping or because deliberately caused), maybe some sort of magic is employed to get the items into inventory/in displayable condition. <BR> Just possibly travel my clicking on map, but I don't think I'm that motivated to go to that much bother <HR><P>Actual areas and items <BR> Forest: rock, leaf, pinecone, mushroom, squirrel <BR> Desert: rock, sand, cactus, factus flower, gold ring, lizard <BR> Mountain: rock, ice, snow, view=picture, cloud, eagle <BR> Meadow: rock, water, grass, grass seeds, dandelion, sunflower, rose <HR>Area Planning <P> Desert - oasis, tomb <BR> sand, rock (x several), cactus (some with flower), abandoned loot (weapons, water containers (fillable?), maybe dehydrated food) <BR> various other plants around oasis, maybe also abandoned items <BR> grave goods, whatever that is, like gold and trinkets <P> Forest - stream, hut, cave(?) <BR> mushrooms, nuts, leaves, branches, maybe stones <BR> definitely stones, maybe aquatic plants or fish or lost items <BR> occasionally the homeowner, more often alchemy whatnot, including ingredients and potions (that might actually be usable) <P> Mountain - glaciar, ice cap, cave, lake, stream(?) <BR> stones, plants/sticks/debris in cracks <BR> ice/snow/frozen somethings <BR> mushrooms and maybe abandoned loot and glowy whatnot <BR> stones, water, fish, maybe the option to go swimming, lost items, occasionally a being, "monster", in the lake that surfaces <BR> cold water, maybe some lost items <P> Meadow - graveyard, stream/river <BR> flowers, grass, herbs, lost items <BR> tombstones, definitely flowers, trinkets, maybe a "hidden" trigger, AKA one of the rocks or flowers or engravings is activatable, maybe some chance of encountering a person in the graveyard <BR> fish, plants, stones, lost items <P> City - shops, sewer, houses, alleys, garden <BR> maybe the option to buy or barter or steal from shops, maybe the option to talk to a few people (or listen to them), maybe also an option to get quests to return "lost" items that can be found elsewhere <BR> the absolutely required rats, trash, lost items <BR> you probably have to stay out of houses, but maybe there's an inn that can be explored, and maybe the item display somewhere <BR> alleys get trash, lost items, maybe occasionally thieves that "steal" one item <P> Hidden and/or magical one - get to it somehow - maybe an unlabeled portal, maybe from one of the other areas, maybe from a "chance" encounter with a mage from somewhere (city, perhaps, or mountain?) <BR> must have glowing crystals, probably also runes, maybe some sort of floating landscapes, maybe mythical creatures, <P> Floating Island - some sort of portal to get there, probably. <BR> A pond/stream that never runs out of water - has water, maybe some fish or plants or rocks or lost items. <BR> Maybe some sort of small garden (herbs or food or flowers or something) <BR> An upside down something hanging from the bottom (house, maybe?), some sort of access method (whether a path or a portal or a cave or whatever), maybe stock it with mystical items. <HR><P> Character Whatnot <BR> Name, race, could include more if I made the table bigger. <BR> Inventory slots, there's currently 3. <BR> Maybe an option to buy a bag (with items) that allows for a few more item slots, like the bag goes in the city slot and then can be used to store several items in - I might not be willing to bother implementing this. <P> Maybe make an "admin" character that can remove characters/modify names. <HR><P> Items <BR> Some amount of it is fixed, like whether the item is a rock or a flower or a lost item or the water in oasis/river/lake/whatever. <BR> Some of it I probably want to randomize with random numbers, like the color of the rock or color/type of flower, or which lost item (although I might want to make every item guaranteed to appear <B> somewhere </B>, just to ensure that no matter what item the NPC wants found, it is always findable. The city might be the best spot for lots of lost items. <P> Since the player must "examine" an item to consider taking it, then that is a great way to implement trapped items, which theoretically could be used to trigger transportation to hidden areas (or do other weird things). <P> One of the rocks has to be something that's not actually a rock. <BR> Some sort of animal, or egg, maybe with an option/chance to hatch the egg, or maybe an option to turn the animal/hatchling into a familiar. <BR> There are animals, they can be pets or familiars or dinner. (but currently just use an item slot.) <P> Maybe a familiar slot, and that can be acquired in various areas also? <BR> Probably limit the familiars to 1, maybe some of them are able to end up in an item slot instead to allow for 2 total. <BR> Also, I'm inclined to give elves an extra familiar slot, somehow, just because I can and elves are generally good with animals. <HR> <P>I didn't have time to do it before the presentation, but I might anyway. <P> Maybe, if I have the time/inclination, then an item display area. <BR> Probably, if so, it is 1 giant table, with who displayed the item and what the item is, and maybe include a "note" spot, for descriptions (either of the item itself or where it was found), or communication between players (and either they keep changing the note, or they have to display many items, depending on whether I decide that notes can be changed later or not). <BR> Not sure if I'll allow players to reclaim the items, and if so whether the note is kept track of or not.