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Current File : /home/kjhu/www/../../grpatillo/war.cpp
// War - a simple card game
//
// August 2008
// K Ames

// Uses Card and Deck Classes

#include <iostream>
#include <iomanip>
#include <cstdlib>  // for random num generator
#include <ctime>    // for time to seed random num generator
#include "cardclass.cpp"  // Card, Deck types and classes

using namespace std;

// ----- Game Function Prototypes

//---------------------------------------------------------------------------

void PlayWarGame (/* in */ DeckType deck);



// -----  Main Function

//---------------------------------------------------------------------------

int main()
{
    DeckType deck;  // A deck of cards for our game

    srand(time(0));    // "Turn on" the random number generator

    deck.Shuffle();   // Shuffle the deck

    PlayWarGame (deck);

    return 0;
}


//--------------------------------------------------------------------------
// PlayWarGame plays a modified version of War, making one pass through
//   the deck of cards.  Each player places next card in hand on table.
//   Player whose card has highest face value gets 2 points.  In case of
//   face value tie, suits are compared according to Bridge hierarchy.
//   After all cards are played, player with highest score wins.
//--------------------------------------------------------------------------
// Accepts:  the shuffled deck
// Returns:  nothing
//--------------------------------------------------------------------------

void PlayWarGame (DeckType deck)
{

    // local type definition for a card hand

    typedef CardType HandType[DECKSIZE/2];

    // local variables

    HandType hand1, hand2;   // Two hands of cards

    int
	hand1score,     // score counters
	hand2score,
	i;              // counter for progressing through hands

    // Deal two hands

    for (i = 0; i < DECKSIZE/2; i++)
    {
	hand1[i] = deck.DrawCard();
	hand2[i] = deck.DrawCard();
    }

    // Play the game

    //     Output headings and initialize scores

    hand1score = 0;
    hand2score = 0;

    cout << "The Game of War\n\n";
    cout << "Player 1\t\tPlayer 2\t\tWinner\n\n";

    //     Loop through the hands of cards

    for (i = 0; i < DECKSIZE/2; i++)
    {
	hand1[i].Print();
	cout << "    \t";
	hand2[i].Print();
	cout << "    \t";

	// let's see who has the "highest" card

	if (hand1[i].GreaterFace(hand2[i]))   // player 1's face value higher
	{
	    hand1score += 2;
	    cout << "Player 1\n";
	}
	else if (hand1[i].EqualFace(hand2[i]))   // matching face values ...
	    if (hand1[i].GreaterSuit(hand2[i]))    // ... so check suit
	    {
		hand1score += 2;          // ... player 1's suit higher
		cout << "Player 1\n";
	    }
	    else
	    {
		hand2score += 2;          // ... player 2's suit higher
		cout << "Player 2\n";
	    }
	else
	{
	    hand2score += 2;             // player 2's face value higher
	    cout << "Player 2\n";
	}
    }

    // Let's see who wins the game!

    cout << "\n----------------------------------------";
    cout << "\nFinal Scores\n";
    cout << "\nPlayer 1: " << hand1score;
    cout << "\nPlayer 2: " << hand2score;
    cout << "\n\nAnd The Winner is  ...  ";

    if (hand1score > hand2score)
	cout << "Player 1!\n";
    else if (hand2score > hand1score)
	cout << "Player 2!\n";
    else
	cout << "IT'S A TIE!\n";

    cout << "----------------------------------------\n";

}

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