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// Implementation file for Stack ADT. // Class definition is in "stackll.h". // Class is templated; implementation is linked. // ItemType is determined when a specific Stack class is instantiated. //------------------------------------------------------------------------------- // NodeType for nodes in linked list //------------------------------------------------------------------------------- template <class ItemType> struct NodeType { ItemType info; NodeType<ItemType>* next; }; //------------------------------------------------------------------------------- // Stack Constructor - initializes an empty stack //------------------------------------------------------------------------------- template<class ItemType> StackType<ItemType>::StackType() { topPtr = NULL; } //------------------------------------------------------------------------------- // Stack Destructor - releases memory used by nodes //------------------------------------------------------------------------------- template <class ItemType> StackType<ItemType>::~StackType() { NodeType<ItemType>* tempPtr; while (topPtr != NULL) { tempPtr = topPtr; topPtr = topPtr->next; delete tempPtr; } } //------------------------------------------------------------------------------- // IsEmpty - tests for empty stack //------------------------------------------------------------------------------- template <class ItemType> bool StackType<ItemType>::IsEmpty() const { return (topPtr == NULL); } //------------------------------------------------------------------------------- // IsFull - tests for full stack (linked implementation "never" full!) //------------------------------------------------------------------------------- template<class ItemType> bool StackType<ItemType>::IsFull() const { return false; } //------------------------------------------------------------------------------- // Push - adds item to top of stack //------------------------------------------------------------------------------- // Accepts: Item to be added //------------------------------------------------------------------------------- template <class ItemType> void StackType<ItemType>::Push(ItemType newItem) { NodeType<ItemType>* ptr; ptr = new NodeType<ItemType>; ptr->info = newItem; ptr->next = topPtr; topPtr = ptr; } //------------------------------------------------------------------------------- // Pop - removes top item from stack //------------------------------------------------------------------------------- template<class ItemType> void StackType<ItemType>::Pop() { if (!IsEmpty()) { NodeType<ItemType>* tempPtr; tempPtr = topPtr; topPtr = topPtr->next; delete tempPtr; } else cout << "\nError - attempting to pop empty stack!"; } //------------------------------------------------------------------------------- // Top - shows copy of top stack item leaving stack structure intact //------------------------------------------------------------------------------- // Returns: copy of top item //------------------------------------------------------------------------------- template<class ItemType> ItemType StackType<ItemType>::Top() { if (!IsEmpty()) return topPtr->info; else cout << "\nError - viewing top of empty stack - returned item ??"; } //------------------------------------------------------------------------------- // Copy //------------------------------------------------------------------------------- template<class ItemType> void StackType<ItemType>::CopyNth(int N, ItemType& copyitem) { NodeType<ItemType>* ptr; int count = 1; bool found = false; ptr = topPtr; if(!IsEmpty()) { while(count < N+1 && ptr != NULL && found == false) { if(count == N) { copyitem = ptr->info; found = true; } else { ptr = ptr->next; count++; } } } }