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// Implementation file for Stack ADT. // Class definition is in "stackarray.h" // Class is templated. // //--------------------------------------------------------------------------- // Stack Constructor - initializes an empty stack //--------------------------------------------------------------------------- template<class ItemType> StackType<ItemType>::StackType() { top = -1; } //--------------------------------------------------------------------------- // IsEmpty - tests for empty stack //--------------------------------------------------------------------------- // Returns true if empty, false otherwise //--------------------------------------------------------------------------- template<class ItemType> bool StackType<ItemType>::IsEmpty() const { return (top == -1); } //--------------------------------------------------------------------------- // IsFull - tests for empty stack //--------------------------------------------------------------------------- // Returns: true if full, false otherwise //--------------------------------------------------------------------------- template<class ItemType> bool StackType<ItemType>::IsFull() const { return (top == MAXSTACK - 1); } //--------------------------------------------------------------------------- // Push - adds item to top of stack //--------------------------------------------------------------------------- // Accepts: Item to be added //--------------------------------------------------------------------------- template<class ItemType> void StackType<ItemType>::Push(ItemType newItem) { if (!IsFull()) { top++; items[top] = newItem; } else cout << "Error - Pushing " << newItem << " onto full stack!"; } //--------------------------------------------------------------------------- // Pop - removes top item from stack //--------------------------------------------------------------------------- template<class ItemType> void StackType<ItemType>::Pop() { if (!IsEmpty()) top--; else cout << "Error - Popping an empty stack!"; } //--------------------------------------------------------------------------- // Top - shows copy of top stack item leaving stack structure intact //--------------------------------------------------------------------------- // Returns: copy of top item //--------------------------------------------------------------------------- template<class ItemType> ItemType StackType<ItemType>::Top() { if (!IsEmpty()) return items[top]; else cout << "Error - Viewing top of empty stack - returned item ??"; } //-------------------------------------------------------------------------- // Copy Nth //-------------------------------------------------------------------------- template<class ItemType> void StackType<ItemType>::CopyNth(int N, ItemType& copyitem) { if(N < MAXSTACK) copyitem = items[top - N + 1]; }