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/// Charles Whitfield ///// #include <iostream> #include <iomanip> #include <cstdlip> #include <ctime> #include " cardclass.cpp" using namespace std; void PiratesGold (DeckType deck); int main () v{ const int Numcardsontable(8); // Keep the number as a const DeckType deck; // THe card Deck Srand(time(0); // THe Number Generator deck.shuffle(); // Shuffle of the cards deck.drawcard(); // Pick the cards for another turn. card.print(); PiratesGold (deck); return 0; } Void PiratesGold ( DeckType deck) { typedef CardType Table {DeckSize}; Table; Numcardsontable(8); i; for( i=0; i<DeckSize; i++) { Table = deck.DrawCard(); } matchfound=true; while ((matchfound && !decktype.Isempty)) bool matchfound; for ( i=0; i<8 ; i++) If (numcardontable(i)!= deck.Drawcard { numcardontable{i} = deck.Drawcard(); } for (j=i+1, j<8; i++) if (numcardsontable{i}.Equalface(numcardsontable[])); if (!matchfound==[true] replace cards), j=8) i=0 matchfound=false; while(i< numcardsontable && matchfound) { j=i+1; while (j<numcardsontable && !matchfound) { Cout<< Game over; { Matchfound=true; replacecards; card.Print(); } Cout<< You Lose;