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///  Charles Whitfield /////

#include <iostream>
#include <iomanip>
#include <cstdlip>
#include <ctime>
#include " cardclass.cpp"


using namespace std;


void PiratesGold (DeckType deck);


int main ()

v{
    const int Numcardsontable(8);         // Keep the number as a const

    DeckType deck;			 // THe card Deck

    Srand(time(0);			 // THe Number Generator

    deck.shuffle();			// Shuffle of the cards

    deck.drawcard();			// Pick the cards for another turn. 
    card.print();
    
    PiratesGold (deck);

    return 0;
}


Void PiratesGold ( DeckType deck)
{
	typedef CardType Table {DeckSize};

       Table;  

		Numcardsontable(8);
			


			i;
for( i=0; i<DeckSize; i++) 

{

	Table = deck.DrawCard();
}

matchfound=true;
while ((matchfound && !decktype.Isempty)) bool matchfound; 

   for ( i=0; i<8 ; i++)
     If (numcardontable(i)!= deck.Drawcard

{

	numcardontable{i} = deck.Drawcard();

}


 for (j=i+1, j<8; i++)
   if (numcardsontable{i}.Equalface(numcardsontable[]));

	if (!matchfound==[true] replace cards), j=8)

	i=0 matchfound=false;
	while(i< numcardsontable && matchfound)
	{

		j=i+1;

		while (j<numcardsontable && !matchfound)
		{
			Cout<< Game over;

		{
			Matchfound=true;
			replacecards;
			card.Print();

		}


	Cout<< You Lose;






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