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// // File: student1.cpp // ... // // The code will define a student class and its client code (driver). // // #include <iostream> // for endl, fixed, showpoint #include <iomanip> // for setprecision using namespace std; // pg. 119 class Student { private: // data members string name; int test1, test2, final; public: // (interface) function members void Set(string n, int t1, int t2, int f) // transformer { name = n; test1 = t1; test2 = t2; final = f; } void Print() const // observer { cout << "Name: " << name << endl; cout << "Test1: " << test1 << ", Test2: " << test2 << ", Final: " << final << endl; cout << "Average: " << Average() << endl; } // define Average fun_member to return the avg. score float Average() const { return (test1 + test2 + final)/3.0; } }; // client code int main() { // Q: declare a student object stu1? Student stu1; // Q: set stu1 to: "Joe Smith", 62, 73, 97? stu1.Set("Joe Smith", 62, 73, 97); // Q: display information about stu1? cout << fixed << showpoint << setprecision(1); stu1.Print(); cout << "\n\nDone. Bye-Bye.\n\n"; return 0; }