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// // Define a Rectangle class // #include <iostream> using namespace std; class Rectangle { float len, wid; public: Rectangle() { len = 0; wid = 0; } Rectangle(float l, float w) { len = l; wid = w; } void Set(float l, float w) { len = l; wid = w; } float Area() const { return len * wid; } void Print() const { cout << "Rectangle: (" << len << ", " << wid << "), area: " << Area() << endl; } }; // test the class by using the driver code int main() { // Q1: declare an object rect? Rectangle rect; // (0, 0) // Q2: output the info on rect? rect.Print(); // Q3: declare an object it with initialization of 3 and 2? Rectangle it(3, 2); it.Print(); // Q4: Make rect have the same value as it? rect = it; cout << "\nThe object - rect: "; rect.Print(); // Q5: change it to len of 10 and wid of 5? it.Set(10, 5); it.Print(); return 0; }