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//
//	Define a Rectangle class
//

#include <iostream>
using namespace std;

class Rectangle
{
	float len, wid;
public:
	Rectangle()
	{	len = 0; wid = 0;	}
	Rectangle(float l, float w)
	{	len = l; wid = w;	}
	void Set(float l, float w)
	{	len = l; wid = w;	}
	float Area() const
	{	return len * wid;	}
	void Print() const
	{	cout << "Rectangle: (" << len << ", " << wid << "), area: "
			<< Area() << endl;
	}
};

// test the class by using the driver code
int main()
{
	// Q1: define an object rect.
	Rectangle rect;	// (0, 0)

	// Q2: output the info on rect.
	rect.Print();

	// Q3: declare an object it with initialization of 3 and 2.
	Rectangle it(3, 2);
	it.Print();

	// Q4: make rect have the same value as it.
	rect = it;
	cout << "\nThe object - rect: ";
	rect.Print();

	// Q5: change the data memeber of it to len 10, wid 5.
	it.Set(10,5);
	cout << "\n";
	it.Print();
	
	return 0;
}

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