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// // Define a Circle class // #include <iostream> using namespace std; class Circle { float radius; public: Circle() { radius = 0; } Circle(float r) { radius = r; } void Set(float r) { radius = r; } float Area() const { return 3.14 * radius * radius; } float Circumfrence() const { } void Print() const { cout << "Radius: " << radius << ", area: " << Area() << endl; } }; // test the class by using the driver code int main() { // Q1: define an object cir? Circle cir; // (0, 0) // Q2: output the info on cir? cir.Print(); //Q3: declare an object with it initilalization of 3 and 2? Circle it(2); it.Print(); //Q4: Make rect have the same valus as it? cir = it; cout << "\nThe object - cir : "; cir.Print(); //Q5: Change it to radius5? it.Set(5); it.Print(); return 0; }