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#! /bin/sh # # Script to play audio tracks with different pitches # through a soundcard (cdda2wav must have soundcard # support enabled). # # Pitches are specified in percentage with 100% being # the original pitch, 50% being one octave lower, 200% # one octave higher. # # based on a script from Raul Sobon, who created the pitch # feature. Thanks Raul. # # usage: pitchplay <track a> <pitch a> <track b> <pitch b> ... # # example: pitchplay 1 90 3 140 5 50 # will play track 1 with a pitch of 90%, # track 3 with a pitch of 140%, and # track 5 with a pitch of 50%. # CDDA2WAV=icedax #CDDA2WAVOPTS="-qeNP0 -n75" CDDA2WAVOPTS="-qeNP0 -n40" if [ $(( $# % 2 )) -eq 0 ]; then while [ $# -ge 2 ]; do echo playing track $1 with a pitch of $2% $CDDA2WAV $CDDA2WAVOPTS -t $1 -p $2 RES=$? if [ $RES -ne 0 ]; then echo "$CDDA2WAV error, return value "$RES". Aborted." >&2 break fi shift 2 done else echo "usage: $0 [<Tracknr> <Pitch>] ..." >&2 fi